Bob The Amazing Lemon 0.2

Installation
------------

To install, copy btal.fxe and the btal folder to gpmm.
You can also put any .mod files you may have into the btal/mods folder if
you want more music (if you don't have any then you can download thousands
from http://wuarchive.wustl.edu/~aminet/mods/index.html). A .mod is chosen
at random when the game is started, but others can be selected at any time.

Usage
-----

Selecting Play Game from the menu before choosing a level or theme will
select the first level, and use the default theme (modern). You can currently
select a different level, theme, or .mod at any time by pressing Start+Select
to return to the menu. Selecting a different theme will also change the
graphics in the Instructions page. Pressing L+R+B at any time will reset
the gp32.

For arty people
---------------

For those of you that want to create your own themes, the files are 256
colour bmps, but currently the last 7 colours are redefined in the game.
Don't get too carried away creating new themes though 'cos the structure of
the bmp, and the number of reserved colours, isn't finalised yet and any
themes created will almost certainly need modifications for later versions.
The bmps included are rle encoded, but normal bmps should work fine too.
I have experienced one problem where a bmp created in Photoshop
appeared completly black in the game and also in MS Paint. If this happens
for you, open the bmp in a different package (I used the Gimp) and save it
again.

Coming soon
-----------

Level designer.
Many more block and bonus types.
Level 'playlist' creator.
Linux and Win32 versions (and hopefully Mac and Pocket PC too).
Menu screens that don't look like crap.
and much, much more :)

Woogal (woogal@sector808.org)

gp32.sector808.org


Changelog
---------

0.2 (19/7/03) - Fixed a couple of bugs that could stop a level from being
completed if Bob died. Changed from random to ordered level loading.

0.1 (27/6/03) - Initial release for the gbax.com 15 day coding competition.